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Storyboards

I create two types of storyboards

1 - Narrator-driven (normal animation)

2- Interactive (games or tests in an app or eLearning)

Narrator-Driven
Camp Snapofeather

Storyboard a scene for a pilot episode. Worked together with a small team.

Periodic Table

Project was done in 3D was going to be in a AR app. The periodic table needed to animate to the vo. Needed to provide a reference setup for the 3D team.

Rough - The witch and tablet

Rough in progress piece of a witch student trying to use modern day tools.

Advertising

A short advertisement showing new items.

Space

Project was done in 3D was going to be in a AR app. Camera had to stay in the same place for the whole time.

Interactive

If some storyboards appear rough, it's because storyboarding happened before the design faze. The issues needed to be problem-solved first before making them pretty.

Fibonacci Forest Activity

This is a spacial game the user needs to explore and find all the elements to save the forest.

Build the Colosseum Activity

This game the user needed to put the Colosseum together in the right order.

Car Building Activity

This game the user needs to try to keep up with the assembly line's speed.

Water Channel Activity

The user needs to move a floating stone from the river to the top of the pyramid that's being built. They have to use the different water levels to move the stone up the stairs.

Help the Rover Activity

This game the user needed help a rover problem solve their issues.

Barter Activity

This game required the user to trade their good with other traders. I needed to come up a currency setup that would allow the user to succeed and fail at trading.

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